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Leatherworking Guide


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Here is the Unofficial Leatherworking FAQ. Much credit to Draznar, Zarzz, and Deadeye, and others in the forum.

Questions, comments or suggestions can be put in a reply to this post.

See the post after the FAQ for the latest update information.

TABLE OF CONTENTS

SECTION 1 - FAQ Information and References
SECTION 2 - About being a Leatherworker
SECTION 3 - About advancement in Leatherworking
SECTION 4 - All about Specialized Leatherworking

1. FAQ INFORMATION AND REFERENCES

1.1 Where can I read the official details about Leatherworking?
- Professions: http://www.worldofwarcraft.com/info/professions/
- Leatherworking: http://www.worldofwarcraft.com/info/professions/leatherworking.html

1.2 What about "Unofficial" resources?
- This FAQ.
- You can find pattern lists and locations, as well as stats for crafted items at your favorite database site.

Popular Database sites
- Thottbot: http://www.thottbot.com/
- Allakhazam's: http://wow.allakhazam.com/
- Wowhead: http://www.wowhead.com/
- Crafter's Tome: http://wow.crafterstome.com/home.html
- WoW Wiki Leatherworking section: http://www.wowwiki.com/Leatherworking

1.3 I have additional information for this FAQ, how do I get it to you?
- Please reply.

1.4 Can I repost your FAQ on my website, guild website, etc?
- No. Permission to repost or redistribute this FAQ remains at the authors sole discretion. You may, offer a link to this FAQ however.

1.5 Website X would love to host your FAQ, interested?
- No. Maintaining the FAQ in more then once place does not appeal to me in the least, I dont care how easy your website FAQ engine is.

1.6 Whats the official link to this FAQ?
- http://forums.worldofwarcraft.com/thread.html?topicId=11871188

2. ABOUT BEING A LEATHERWORKER

2.1 What's good about Leatherworking?
- Making your armor for yourself, for friends, or to sell.
- Making armor patches for yourself, for your friends, or to sell.
- Being able to upgrade lesser leather into better leather.

2.2 What Profession type or category is Leatherworking?
- Primary. It DOES count against your limit of two (2) Primary Professions.
- Manufacturing.

2.3 What kind of things can I make with Leatherworking?
- You can find lists of patterns and their locations, as well as the stats for crafted items at your favorite database site. (See the Unofficial Resources section above for links.)
- High-end leatherworkers can also make mail. (So, dont worry if you are a hunter or shaman with leatherworking, you can still make your own armor after 40.)

2.4 Can I make bags with Leatherworking?
- Horde leatherworkers can complete a quest in Thunder Bluff to gain a 6-slot bag pattern.
- Leatherworkers can create mining bags from a pattern available from either side's faction vendor in Nagrand.
- See a tailor for your other bag needs.

2.5 What ingredients does Leatherworking use?
- Skinned items (leathers, hides, scales).
- Purchased components (dyes, thread, salt).
- Items made by other professions (potions, buckles).
- Dropped items (fangs, plants, gems, etc).
- A good rule of thumb: If you get an item, and the name is not grey, look up that item on your favorite database site to see if you need it for a future recipe.

2.6 How does Leatherworking work with the various classes?
- Rogues, Hunters, Druids and Shamans all benefit from being able to wear the items they make with Leatherworking, so it is a good match for these classes.
- While Paladins and Warriors would still be able to wear all of the items, they can probably find better items in the mail and plate world.
- Any class can benefit from the ability to make armor patches and upgrade leather, as well as being able to sell what they make.

2.7 What professions does Leatherworking match up with well?
- BEST: Skinning: This is the ideal combination for Leatherworking. All items take some amount of leather or hide to make, and being able to supply your own components is very useful.
- GOOD: Enchanting: If you have an acceptable way to obtain components to make items with, Leatherworking is a good way to make additional items to disenchant.
- OK: Blacksmithing/Tailoring: With this combo you will be able to make a wide array of armor, including cloth and plate. Keep in mind, that with two manufacturing skills, you will be paying for your materials, or using an alt to farm them.
- POOR: Other professions don't complement Leatherworking as well as those listed above.


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3. ABOUT ADVANCEMENT IN LEATHERWORKING

3.1 I would like to learn Leatherworking, who can train me and what are the requirements?
- All major cities have an Journeyman Leatherworker who will train you in Apprentice Leatherworking. Ask a guard for directions.
- Requires level 5 and some cash.

3.2 How do I advance my Leatherworking skill?
- Make armor, patches, etc. Each time you make something, there is a chance that you will get a skill point.
- Orange items will always increase your skill when made.
- Yellow items will sometimes increase your skill when made.
- Green items will rarely increase your skill when made.
- Gray items will never increase your skill when made.

3.3 How do I make something?
- Find your Leatherworking icon on your abilities page and click it to bring up the Leatherworking UI.
- Click on the item you'd like to make to see the required components.
- If you have the required components in your inventory, click on the 'Create' button.
- If you want to make many of the same item at once, you can change the number at the bottom of the window or click the 'Create All' button to make as many as you have the components for.

3.4 What do the numbers next to the recipes mean?
- This number is how many of an item you can make with the resources you have in your inventory. It does not take into account the resources you may have in your bank.

3.5 What does advancing my Leatherworking skill do?
- Allows you to create better, higher level items. High skill Leatherworkers can also make mail and specialized items.

3.6 Ive stopped getting skill points when I create items. Whats going on?
- Try making orange or yellow items.
- You may have reached the maximum number of skill points you may have at your Leatherworking tier. See the Ranks/Levels below.

3.7 What are the different levels/ranks I can get?
Rank (Min - Max Skills)
- Apprentice (1-75)
- Journeyman (50-150)
- Expert (125-225)
- Artisan (200-300)
- Master (275-375)

3.8 Where do I train Journeyman Leatherworking?
- All major cities have an Expert Leatherworker who will train you in Journeyman Leatherworking. Ask a guard for directions.
- Requires level 10 and some cash.

3.9 Where do I train Expert Leatherworking?
- Alliance Artisan Leatherworker: Telonis, in Darnassus
- Horde Artisan Leatherworker: Una, in Thunder Bluff
- Requires level 20 and some cash.

3.10 Where do I train Artisan Leatherworking?
- Alliance Master Leatherworker: Drakk Stonehand, in Aerie Peak, The Hinterlands
- Horde Master Leatherworker: Hahrana Ironhide, in Camp Mojache, Feralas
- Requires level 35 and some cash.

3.11 Where do I train Master Leatherworking?
- Alliance Grand Master Leatherworker: Brumman, in Honor Hold, Hellfire Peninsula
- Horde Grand Master Leatherworker: Barim Spilthoof, in Thrallmar, Hellfire Peninsula
- Both factions can learn from Darmari, found in the Lower City area of Shattrath City
- Requires level 50 and some cash.

3.12 What about Specialized Leatherworking?
- See Section 4.

3.12b What is the difference between Specialized Leatherworking and Artisan or Master Leatherworking?
- Artisan and Master Leatherworking both affect your skill cap. They are required to progress to higher skill items.
- Specialization will not affect your skill cap. It simply allows you to make items specific to your chosen specialization.
- Specialization is an optional path to take, similar to Armor or Weapon smithing for Blacksmiths.
- See the Section 4 for information on changing your specialization.

3.13 How do I unlearn Leatherworking and what happens when I do?
- Press 'K' to see your skills panel and click on Leatherworking. In the lower panel, you'll see your skill with a slashed circle button. Press that button to unlearn Leatherworking.
- When you unlearn the skill, you lose all skill points you have gained and all recipes you have learned, as well as your specialization. You should make sure you truly want to get rid of your skill before you click the button.

3.13a What if I relearn Leatherworking?
- If you relearn Leatherworking, you will need to go and retrain all your levels and recipes.
- You will be able to regain quested recipes by talking to the person who gave you the quest.
- You will also be able to re-specialize in the path of your choice.

3.14 What can you tell me about Armor Kits?
- To apply an armor kit, right click the kit in your inventory, and then click the piece of armor you want to apply it to.
- Some kinds of Armor Kit require items to be above a certain level.
- They can only be applied to chest, glove, leg, or foot armor.
- They can be applied to any armor type (cloth, leather, mail, plate).
- They count as a permanent bonus. This means that you can have a kit *or* an enchantment, but not both.

3.15 Where can I find patterns to make items that my trainer doesn't teach?
- Patterns are available from vendors around the world and from monster drops.
- Some vendors require that you have friendly faction with them before they will sell to you.
- Check your favorite database site for a list of patterns available to you.

3.16 What's this I hear about leather balls?
- Leatherworkers can make a throwing toy. When right-clicked from your inventory, you will throw the ball to your target. If they have space for it, they will now have your ball.
- The pattern for the leather ball is available as a limited spawn pattern from leatherworking suppliers in Orgrimmar and Ironforge.

3.17 What's this I hear about drums?
- Master Leatherworkers can create drums. When right-clicked from your inventory, the drum can apply a short duration buff to nearby members of your party, or cause a short duration effect to monsters near you.
- Drums have a 1 second cast time, 30 charges and a 2 minute cooldown.
- Patterns for drums are only available from vendors and monster loot in Burning Crusade Expansion areas..


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4. ALL ABOUT SPECIALIZED LEATHERWORKING

4.1 What are my specialization options?
- You can choose the Tribal, Elemental, or Dragonscale path.
- As of patch 2.0.3, all pre-BC expansion specialized patterns have had their specialization requirement removed.

4.2 How do I go about specializing?
- Requires 225 Leatherworking skill and level 40.
- Find the correct trainer and complete their quest.
- You are not locked into a specialization until you actually complete the quest and are granted the specialized skill. Check your skills page if you're not sure whether or not you have completed a quest.
- If you have accepted the quest and you change your mind, you can abandon it and be able to accept a different quest.
- If you are having trouble getting a specialization quest, see the specific specialization requirements below.
- You must have completed at least one specialization quest to be able to visit Narain Soothfancy's book to choose a new path.

4.3 Can I ever switch to another path?
- As of patch 2.0.3, you may switch to another path by visiting the trainer for your current specialization and choosing the option to un-learn the skill. This will cost you 100g. Then, seek out Narain Soothfancy's house, near Steamwheedle Port in Tanaris, and read his book on Soothsaying to choose your new path.
- By un-learning a specialization, you will lose all patterns that require a specialization to make. You will not lose any skill points that you already have. (Note that after 2.0.3, all pre-expansion specialized patterns are no longer specialized, so you will not lose them if you switch specialization.)
- There is no restriction on the number of times you may change paths. Just remember that, each time you do, it costs you 100g and you lose any specialized patterns you knew.

4.4 Which path should I pick?
- As of the Burning Crusade Expansion, all specialized patterns create Bind on Pickup items that require their respective specialization to use.
- In general: Elemental appeals to rogues and feral druids; Tribal appeals to caster druids; Dragonscale appeals to Hunters and Shaman. You should choose the path that best reflects items that you would wear.
- Check your favorite database site for a list of specialized items.

4.5 Where are the specialized trainers?
Alliance
- Dragonscale: Peter Galen, in Azshara (along the southern edge of the Ruins of Eldarath, up on the cliffs)
- Elemental: Sarah Tanner, in Tanner's Camp, Searing Gorge (southeast corner of the zone)
- Tribal: Caryssia Moonhunter, in Thalanaar, Feralas/Thousand Needles border

Horde
- Dragonscale: Thorkaf Dragoneye, in Badlands (near Lethlor Ravine, just above Garek)
- Elemental: Brumn Winterhoof, in Arathi Highlands (on a hill, across from Stromgarde Keep)
- Tribal: Se'Jib, in Stranglethorn Vale (south of Grom'gol)

4.6 What does the Dragonscale quest require?
- Bring the trainer 10x Worn Dragonscale, 2x Tough Scorpid Breastplate, 2x Tough Scorpid Gloves.
- Both scorpid patterns are dropped.
- Worn Dragonscales can be skinned from 41+ dragonkin.
- Be aware, if you are also wearing one of these items, the trainer may take the one you are wearing. This has been brought to the attention of the devs as a bug.
- You will not get these items back.

4.7 What does the Elemental quest require?
- Bring the trainer 2x Heart of Fire, 2x Breath of Wind, 2x Core of Earth, 2x Globe of Water.
- These items drop from 46+ elementals of the appropriate type.
- You will not get these items back.

4.8 What does the Tribal quest require?
- You must have finished the Wild Leather recipe quest line. The NPC will not give you the quest if you have not finished the all 7 of the Wild Leather quests.
- Bring the trainer 1x Wild Leather Helmet, 1x Wild Leather Vest. You don't have to make these items yourself, but you still have to have done the Wild Leather quests.
- Be aware, if you are also wearing one of these items, the trainer may take the one you are wearing. This has been brought to the attention of the devs as a bug.
- You will not get these items back.

4.8b I can't get the Tribal quest! What's wrong?
- First, make sure that you meet the requirements of specialization: level 40 and skill 225.
- Make sure you have completed all 7 of the Wild Leather quests below.
- If you've completed another specialization, you won't be able to get the Tribal quest. See the section on changing paths.

4.9 What is the Wild Leather recipe quest line?
- It is a set of quests that yields recipes for Wild Leather armor.
- You must complete all 7 quests to be able to receive the Tribal Leatherworking quest, it is otherwise optional.
- Alliance Quest: Pratt McGrubben, in Feathermoon Stronghold, Feralas
- Horde Quest: Jangdor Swiftstrider, in Camp Mojache, Feralas

Quest Tiers:
- Wild Leather Armor (thick leather) ->
- Shoulders (kits), Helmet (tunic, headband), Vest (gloves, breastplate) ->
- Leggings (bracer, helm), Boots (boots, pants) ->
- Cloak (deliver a letter)

- Full quest requirements: 10x Thick Leather, 6x Thick Armor Kit, 2x Turtle Scale Gloves, 2x Turtle Scale Breastplate, 2x Nightscape Tunic, 2x Nightscape Headband, 2x Turtle Scale Bracers, 2x Turtle Scale Helm, 2x Nightscape Boots, 2x Nightscape Pants, 7x Wildvine.
- You don't have to make these items yourself.
- Turtle Scale Gloves pattern can be purchased from the Wild Leather quest giver (rare) or found as a rare drop.
- Wildvine is a drop from trolls or a rare loot from Purple Lotus. Try Stranglethorn Vale or The Hinterlands.
- Be aware, if you are also wearing one of these items, the trainer may take the one you are wearing. This has been brought to the attention of the devs as a bug.
- You will not get these items back.

4.10 Is Wild Leather part of one of the specialized areas?
- No. Wild Leather is a set of patterns that any leatherworker can learn.
- It is required that you have completed the quests for Wild Leather to get the Tribal quest, but it is not part of Tribal Leatherworking.
- You are not locked into Tribal if you complete this set of quests.

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